- Hello Neighbor Alpha 1 Android
- Controls For Hello Neighbor 2 Alpha 1
- Hello Neighbor Alpha Four
- Hello Neighbor Alpha 1 Download For Free
It can be said that the Hello Neighbor controls are fairly easy, you learn how to control the character in minutes and start the game. There are several objects that you can use like keys, flashlights, apples and several other objects. You can use some of them and some of them can just be thrown. Fix: DX11 feature level 10.0 is required to run the engine. If the issue is with your Computer or a Laptop you should try using Restoro which can scan the repositories and replace corrupt and missing files.
Review
Secret Neighbor game guide focuses on PC keyboard and mouse controls. Secret Neighbor is a Multiplayer Social Horror game set in the Hello Neighbor universe. The guide will give you basic keys for PC controls in Secret Neighbor game. While writing this instruction, we pick up many pieces of information from several sites for you. Hello Neighbor Controls As with your typical first person game, the WASD keys are for movement, so that's normal territory that you don't need to figure out. Here's the rest of the unexplained controls: Hold down E when the reticle is enlarged to pick up an object.
Hello Neighbor is a survival horror game developed by Dynamic Pixels and initially released in 2017. The player has to reveal the mystery behind his suspicious neighbor. The neighbor is controlled by AI and is able to set traps based on the player’s actions.
Gameplay and Story: Puzzling
The game is divided into four acts, each of them describing different periods of life of the main character. The gameplay, however, does not face significant changes through the development of the story, the game just becomes slightly more difficult.
What makes Hello Neighbor good is the gameplay. The typical mechanics of a quest game are mixed with sandbox elements, which adds some fun to puzzle solving. You can mess around in Hello Neighbor, throw stuff into windows, wander around the neighborhood, and play mini-games. The Neighbor is not that smart, as he could be: the AI is able to understand the route of the player and set traps around it, but that feature does not work all the time properly.
Graphics: Pretty Unique and Stylish
The visuals are a bit higher than average for mobile games. Unlike many other games on the platform, Hello Neighbor is based on the Unreal Engine 4, which gives it an opportunity to have better graphics than in Unity-based games. Hello Neighbor isn’t trying to be realistic visually, it focuses on style instead. The models slightly remind of the cartoons, but it looks unlike anything we have seen before. This is especially true for buildings and interiors: furniture, tools and other stuff inside the houses are looking pretty unique. The game was originally developed for PC, but the selected visual stylistics allows it to run properly on mobile devices as well.
Controls: Not Distracting
In order to control your character in Hello Neighbor, you have to use only two buttons, except for moving and rotating camera. There are various kinds of interactions like picking up, using and dropping items, and for all these features, you use the same two buttons. They are easily accessible on the mobile version and do not overload interface, so the controls are good.
Conclusion: Worth Trying
To sum up, we can say that Hello Neighbor is definitely worth trying and is one of the best options available for quest lovers. The riddles are interesting and require some thinking and experimenting, the sandbox elements allow you to mess around and have some fun, while the variety of ways to complete levels add replay value to the game.
Please report any issues on Discord.
This page details one or more prototype versions of Hello Neighbor.
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
Hello Neighbor is a first-person Stealth-Horror game in which you have to get into your Neighbor's mysterious basement.
- 2Unused Neighbor Dialogue
- 3Unused Music
- 9Pause Menu
Sub-Pages
Pre-Alpha Gameplay mechanics come into play. |
Alpha 1 More rooms to explore... |
Alpha 2 What is it with the basement anyway? |
Alpha 3 Time for a break-in at night, in a bigger house... |
Alpha 4 Much of the same, only several more rooms! |
Beta 1 We're still not there yet? Oh, and there's also the Unreal Engine upgrade. |
Beta 2 Some important fixes were added. |
Beta 3 Programming has been improved, fewer bugs occurring because of the engine upgrade. |
Final release The game is now complete. |
Unused Neighbor Dialogue
At one point in development, it seems like the Neighbor would've yelled out curse words as you get his attention. This is seen in the prototype build as when the Neighbor runs outside to check the tomato thrown at his window in the announcement trailer you can hear the Neighbor yell 'SON OF A JESUS FUCK.' These lines have been ripped from the game and are all quite vulgar.
sosed_voice_you-re_killing_me_
You're killin' me!
Hello Neighbor Alpha 1 Android
Voice-Male-Late_Thirties-Swear-Ah_Shit-Frustrated
Ahh, shit...
Voice-Male-Late_Thirties-Swear-Ah_Son_of_a_Jesus_Fuck
Aww, sunnova-- Jesus! Fuck!
Voice-Male-Late_Thirties-Swear-Cock
Cock!
Voice-Male-Late_Thirties-Swear-Come_Ere_Ya_Big_Fuck
C'mere, ya big fuck!
Voice-Male-Late_Thirties-Swear-Fuck_Shit
Fuck! Shit!
Voice-Male-Late_Thirties-Swear-Fuck-Angry
Fuck!
Voice-Male-Late_Thirties-Swear-Fuckin_Cunt-Vicious
Fuckin' cunt.
Voice-Male-Late_Thirties-Swear-Shit-Trouble
Shit!
Unused Music
This is a test version of the Alpha 3 intro song ripped from the game's files, it is also present in Alpha 4's resources. It was eventually removed in the Beta release, followed by the used one in the final release.
Alpha_3_intro_test
Unused Sounds
There is an unused glass tapping sound as heard here.
Unused Drawings
In the Alpha 1 build, there is a child's room that is littered with drawings. Some of these drawings do not appear in-game though. These drawings also do not make an appearance in the Alpha 2 build.
Two dogs sitting near a severed foot.
An unknown man's face. Birds are flying in the background.
A bird in boxers.
A Frankenstein-like creature.
A fairy holding an acorn.
Second Level in the Rifle Range
The Rifle Range in Alpha 1 was already unfinished, allowing you to get a key no matter how many people you shoot but it wouldn't give you any of the other rewards. Inside the files though lays leftovers of a Level 2 in the Rifle Range. This contained a Mirror and 'Pride.' Pride of which has no texture but has a model. The Mirror is fully modeled and textured though.
'Pride'
Mirror
Unused Items
The player uses many items to fight off the Neighbor or progress further into the game, but a few of these items go unused. These items include a Wood Saw and a Slingshot.
A Wood Saw, left with no texture.
A Slingshot.
Stereo system.
Unused Houses
1st floor of house seen in the Announcement Trailer video and has a work-in-progress mock-up of what the house's entire layout could've looked like stated here.
The unused third floor of the Hello Neighbor Alpha 1 house.
Pause Menu
To do:
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From Alphas 1 through 3, a 'hidden' pause menu can be discovered by pressing the M key while in-game. Looks like this menu was also work-in-progress...? Alpha 4 finally added a proper pause menu that works.
Note that the Pre-Alpha has no pause menu, instead the Escape key quits the game.
Alpha 1 | Alpha 2 | Alpha 3 | Alpha 4 |
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Alpha 1
The menu is in English, and supports the mouse to an extent. However, only 'Continue' works as Settings and Save and Quit seem to be dysfunctional. Trying to save the settings does nothing as the graphics are instead decided by a wizard before starting or after completion of the alpha. The graphics menu lists resolutions from 720p to 1080p, none of which are selectable in the startup settings. Of note is that the Advanced Options menu lists all options as always being at Low, and they are reset to this value upon leaving.
Alpha 2
The menu remains, but has been translated to Russian. The menus have less functionality, as the mouse is invisible and the keyboard commands no longer work. Only the first and third menu options work properly as they translate to 'Continue' and 'Save and Quit'.
Alpha 3
Because the Russian fonts were apparently removed in Alpha 3 (since nobody would normally access the pause menu anyway), all menu text besides the game title is in garbage unicode letters consisting of a mirrored R.
Alpha 4
The pause menu is finally back to proper English as well as supporting optional Russian, and comes with a new version of the game's logo. However, only directional keys and directional pad buttons work. Good news is at least the menu options all work perfectly.
Beta 2
An option to skip the intro and tutorial was added to the pause menu, this was originally added in the Alpha 2 intro.
Controls For Hello Neighbor 2 Alpha 1
Beta 3
Hello Neighbor Alpha Four
A 'Go back home' button was implemented, to quickly let you go back to your own house from the Fear levels. This does not work in the basement however, at least outside TinyBuild's version of the third beta build.
Final
Support for extra languages besides Russian and English have been added.